3dcg.net
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Toggle navigation3DCG.netAboutCreditsSoftwareContactStefan Minning— Computer Graphics Artist and Developer —AboutHi there. I develop 3D graphics software, 2D plug-ins for compositing applications, and I also don’t mind getting my hands dirty working on the more artistic side of computer animation productions.Over the years I’ve worked in game and animation studios in California, Europe, Australia and Japan. My free software is used in TV, animation and VFX facilities across the globe.CreditsCinema 4D R19 (2017)Job Title: Software DeveloperStudio: MAXONLocation: Friedrichsdorf, GermanyCinema 4D R18 (2016)Job Title: Software DeveloperStudio: MAXONLocation: Friedrichsdorf, GermanyCinema 4D R17 (2015)Job Title: Software DeveloperStudio: MAXONLocation: Friedrichsdorf, GermanyThe LEGO Movie (2014)Job Title: Senior Lighting TDStudio: Animal LogicLocation: Sydney, AustraliaWalking with Dinosaurs 3D (2013)Job Title: Senior Lighting TDStudio: Animal LogicLocation: Sydney, AustraliaFinal Fantasy XV (2016) Job Title: Software Engineer Studio: Square-Enix Visual Works Location: Tokyo, Japan Final Fantasy XIV (2013) Job Title: Software Engineer Studio: Square-Enix Visual Works Location: Tokyo, Japan Tomb Raider (2013) Job Title: Software Engineer Studio: Square-Enix Visual Works Location: Tokyo, Japan Hitman: Absolution (2012) Job Title: Software Engineer Studio: Square-Enix Visual Works Location: Tokyo, Japan Final Fantasy XIII-2 (2011) Job Title: Software Engineer Studio: Square-Enix Visual Works Location: Tokyo, Japan Legend of the Guardians: The Owls of Ga'Hoole (2010) Job Title: Look Development TD Studio: Animal Logic Location: Sydney, Australia A Night at the Cathedral (2008) Job Title: Producer Studio: Studio Lampion Location: Berlin, Germany Stuntman: Ignition (2007) Job Title: Shading and Lighting TD Studio: Studio Pendulum Location: San Diego, USA Frontlines: Fuel of War (2006) Job Title: Shading and Lighting TD Studio: Studio Pendulum Location: San Diego, USA Paraworld (2006) Job Title: Shading and Lighting TD Studio: Studio Pendulum Location: San Diego, USA Bagel 2 (2004) Job Title: Producer Studio: Personal Project Location: Berlin, Germany Software Normality for After Effects Normality is a powerful plug-in that allows motion graphics artists to light 3D objects and scenes directly within the familiar Adobe After Effects environment through the use of normal passes and advanced relighting techniques. The software is production proven and has been used on works ranging from student short films to large scale commercial projects. Animation studios around the globe have used Normality in their productions, including CGCG STUDIO.inc, Pendulum, Studio Lampion and Polygon Pictures. Free Download WindowsMac OS X Generator for After Effects Generator is a simple and free plug-in for Adobe After Effects which can be used to create normal maps from alpha channels, such as text and shape layers. Free Download Mac OS X Contact St
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