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MAX Plugins.dethe database for freeware MAX 2019 pluginsPlugins by type:ObjectModifierMaterialParticlesSpacewarpAtmosphericShadowControllerImport / ExportUtilityRendererVideopost FilterRender EffectBitmap I/OMAXScript ExtensionGlobal Utility PluginSnapMiscellaneousTemplateMCGOther databases:MAX 1MAX 2MAX 3MAX 4MAX 5MAX 6MAX 7MAX 8MAX 9MAX 2008MAX 2009MAX 2010MAX 2011MAX 2012MAX 2013MAX 2014MAX 2015MAX 2016MAX 2017MAX 2018MAX 2020MAX Commercialmental ray shaders Links: Advertise RSS Feed Twitter Plugin news archive ScriptSpot CGPress FAQ Privacy Policy Contact / Imprint © David Baker 2000 - 2019 Hosted by: Animation Design What's new? | E-Mail | Plugin search: All versions? Plugin News – September 2019 Wednesday 11 September 2019 - 09:26 08.09.2019 - R2017 to R2020 Plugin Update: Renderers appleseed Max v1.1.0 beta from François Beaune Changes for v1.1.0 beta are:- Adds support for Max 2020- Implements object and camera transformation motion blur- Adds Cryptomatte Material and Cryptomatte Object AOVs- Adds Position, Screen-Space Velocity and Pixel Time AOVs- Adds Assemblies, Objects, World-Space and Screen-Space Velocity shading overrides- Adds material overrides with options to exclude emissive and transparent materials- Adds asAscCdl, asInvertColor and asBump OSL shaders- Exposes the Stochastic Progressive Photon Mapping (SPPM) lighting engine- Adds a Photon Target option to the appleseed Object Properties modifier- Adds Sampling Pattern Seed and Vary Sampling Pattern per Frame controls- Adds an Importance Sampling checkbox to the Lighting panel- Improves default Adaptive Tile Sampler settings- Adds support for Angle U/V and Offset U/V controls in the Bitmap map- Adds support for Real-World Scale control in the Bitmap map- Adds support for smooth vertex tangents and explicit normals to mesh export- Enables project export in *.appleseedz (single file, compressed) format- Limits the thread count in ActiveShade rendering mode- Changes the default background alpha from 0.0 (transparent) to 1.0 (opaque)- Skips export of lights with zero intensity- Adds an Open Log on Warning option- Improves error reporting during plugin initialization- Fixes a bug that occasionally caused one or several tiles to appear black- Fixes environment rotation issues- Fixes the effect of the Sun size multiplier parameter- Fixes the asAnisotropyVectorField shader not showing up in the material editor- Fixes the asAttributes shader not showing up in the material editor- Fixes a bug causing artifacts when using anisotropy with the asMetal shader- Makes sure that log messages are always properly ordered- Rendering no longer aborts when the scene contains unrecognized lights- Drops support for Max 2016- Removes the Regions shading override 08.09.2019 - Commercial New Plugin: Modelling Framer Modifier v1.0 from Ivan Maximov Framer is a topology-based frame modelling modifier for editable poly objects, a procedural tool for creating frame-like
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