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Game-Based LearningLearning from and with gamesMenuSkip to contentHomeAboutBioAcademic ActivitiesResearchTeachingPublicationsijgblBooksGetting Started with UnityGetting Started with Unity (Projects’ Solutions)Win a Free Copy of Getting Started with UnityBook ChaptersJournal Conference Papers & PresentationsKeynotesOnlineImages/Videos/PodcastsResourcesJournalsResources for TeachersGame EnginesDirectories of video gamesRelevant articles on GBL effectivenessProjectsGBL for STEMTeacher TrainingEmotions and personalities in gamesBlogContactigbliGBL2012: PresentationsiGBL2015Leave a replyIGBL 2015 is held in IADT this year, and has offered, so far, a great variety or presentations including a keynote from Stephen Howell (Academic Engagement Officer, Microsoft Ireland) on the Spark project, and a keynote from Dr Mikael Jakobsson (Research Coordinator, MIT Game Lab). The programme is available here:https://igblconference.wordpress.com/programme2015/This entry was posted in Uncategorized on June 4, 2015 by admin.Call for Participation: 4th Irish Symposium on Game-Based Learning (Cork Institute of Technology, 6th June 2014)Leave a replyThe Irish Symposium on Game-Based Learning, now in its 4th year, provides a forum for teachers, lecturers, students and researchers to disseminate research, exchange ideas and best practice on the use of games and gamification for enhancing teaching and learning. The purpose of this symposium is to:- report on the use of GBL in primary, secondary and third-level education- provide evidence of the effectiveness of GBL to motivate and learn- identify how GBL can be included and facilitated in instructional settingsThis symposium provides a unique opportunity to share and gather insights on game-based learning and gamification from different perspectives including education, sociology, educational psychology, Human Computer Interaction (HCI), artificial intelligence, game design, game development and instructional design.Submissions are welcome on any topic related to the use of games and gamification to enhance teaching and learning.This year the Cork Institute of Technology, in partnership with SEGAN (Serious Games Network), will host iGBL2014 on Friday 6th June 2014 and will offer a dynamic programme with plenty of opportunities for networking and discussion. The programme will include presentations, workshops and pecha kucha sessions as well as interactive poster presentations.All accepted abstracts will be included in the conference proceedings, with the possibility of publication in the International Journal of Game-Based Learning (IJGBL).All submission types require that authors submit a 300-500 word abstract to be received by 4th April 2014.Submissions must be made via the online form: http://bit.ly/1izckir. Please ensure that all required fields are completed.Abstracts must include the proposed title for the submission, the full names and affiliations of all authors, and the contact details of at least one a
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